11/5/2022 0 Comments Street fighter 2 the movie![]() ![]() and brought that over with us, and we stayed just a few miles away from what I believe is Warner Bros.' studio in Brisbane, which was kind of like an amusement park. We rented camera equipment here in the U.S. Among them was the new version of Golden Tee Golf, which is still going on, right? So Street Fighter kind of helped fund Golden Tee 3D, which became a huge, huge hit for us. You know, we had kept our head above water, but the owners had seen this also as a higher-profile project and to bring money in to seed some other stuff we had going on. For a small company of 32, it was, it was a home run, you know? We sold about 7,000 of them, which, now - you've got to understand, the size of our company was really small. For a company that small, we sold a lot of units, which really made us a lot of money. It came out just on the heels of Mortal Kombat, so it was really successful for the company. But since we had some experience with digitizing characters, and we had done Time Killers and another game called BloodStorm. The football game was called Hard Yardage, where we digitized the characters, but the tools we had were very, very primitive to do that. We had done a digitized football game, and a basketball game called Rim Rockin' Basketball. ( Street Fighter: The Movie art director, Incredible Technologies) But, as former team members recall, that didn’t mean the team was ideally positioned to take on the game. Under its Strata brand, Incredible Technologies had been developing arcade fighting games for a couple of years at that point. To develop the game, Capcom hired Illinois-based studio Incredible Technologies, located near GameStar/Capcom Coin-Op and not far from the team making Mortal Kombat at Midway. arcade video operations and turned the combined group into Capcom Coin-Op. Romstar founder Takahito Yasuki, an old friend of Tsujimoto, ran GameStar for a short period before Capcom merged the office with its existing U.S. arcade division was also evolving, as Capcom and licensor Romstar were building a pinball and redemption factory in Illinois called GameStar. It even had Jean-Claude Van Damme, who the creators of Mortal Kombat originally wanted to star in their game.Ĭapcom’s U.S. It had the deepest fighting game expertise in the industry. It had actors lined up, on account of the movie. ![]() And it kept trying new fighting game concepts, from Darkstalkers to X-Men: Children of the Atom to Cyberbots to Street Fighter Alpha.Ĭontinuing its experiments, Capcom decided to take a shot at a digitized fighting game of its own. It kicked off development of Resident Evil, which went on to define its next decade. It opened an internal development studio in California. As Street Fighter’s popularity began to fade, Mortal Kombat became the industry’s new favorite target - with some taking inspiration from its over-the-top violence, and others copying its visual style.Īt the same time, Capcom was in an experimental phase, following a dip in Street Fighter sales. Graphic: James Bareham/Polygon | Source images: Capcomįor a brief period in the mid-’90s, fighting games starring digitized actors were having a moment. “If we ever do a follow-up collection, I will definitely try to hit up Capcom and work this out earlier on,” he says. Incredible Technologies’ Street Fighter: The Movie hit arcades in 1995, and is one of the rare Street Fighter titles Capcom hasn’t re-released over the years, a fact that Street Fighter 30th Anniversary Collection producer Stephen Frost attributes to actor licensing rights. Capcom even ended up in a lawsuit over the soundtrack.Īnd without all that, we’d never have gotten one of the most bizarre games in Street Fighter history. Such was the state of Capcom’s film, an earnest fumble that landed somewhere between tribute and parody, as detailed in a 2014 Polygon feature. Then MC Hammer drove into the parking lot in a convertible, blasted the song he recorded for the soundtrack, and drove off, fulfilling his appearance quota.Īs Kramer says: “MC Hammer did a drive-by.” But it was all the other guys, you know? It was, like, the dude who played Honda.” “Van Damme, of course, wasn’t there, and Kylie Minogue wasn’t there,” says former Capcom PR rep Chris Kramer. ![]() Taking place in a Silicon Valley office park, the event lacked the spectacle of a Hollywood opening, with second-string celebrities filling out the space. headquarters in Sunnyvale, California, inviting local media and putting together a Q&A session with actors from the movie. But Capcom had a film to promote, so toward the end of the year, it organized a premiere at its U.S. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |